Commodore 116, the Commodore MAX machine, and a box for developers of the Commodore 64. Loui was very knowledgeable and friendly, providing a unique insight and background to each item in his collection.
Still Alive from my favourite game, Portal, playing in razor sharp high resolution on his Commodore 64. It appeared to show a true 80 column display.
JP PBM provided his usual variety of Commodore hardware and software, both new and old, for very reasonable prices. I was able to buy JiffyDOS for my Commodore 128 from Joe. Joe is also a great source of information, and a great guy to talk to. He's definitely an asset to the Commodore community in this area.
Comma 8 studios, returning to provide us with an update from last year's presentation. Having brought a modern version of M.U.L.E. to iPhone, Matt provided us with insight to the ongoing process and challenges of this endeavour, sharing with us the harsh criticisms and praise he's received. He's going to use the lessons he's learned thus far to update this great game. I'm looking forward to the Android debut.
Censor Design, demonstrating Pixcen for Windows. Pixcen is an open source application that makes it easy for developers to develop graphics and sprites for their games and demos on the Commodore 64. John's demonstration provided us with a how-to on how to get the most out of this development tool.
wireless motion sensing glove for the Commodore 64. Leif began his demonstration by explaining the background on this technology, the SoMo by SonicWear, and how he arrived at the idea of implementing it on the Commodore 64, detailing the reasons why he chose the materials he did. He then provided a demonstration on his favourite game, Zone Ranger. After his presentation, Leif provided opportunity for attendees to try out his glove on various games.
After Leif's demonstration, we were treated to a viewing of Robin Harbron's latest song, History, which is a musical tribute to Robin's personal history leading up to his owning his very first Commodore 64 computer. You can enjoy here:
Fastfingers for the Commodore 64. Most interesting was his ability to translate the velocity of pressure on a key of a KORG keyboard to change the output of the sound being generated.
There was plenty more to see...a working colour PET, a KIM-1, an original PET, interesting case and system modifications, and interesting stories from some great people. It was a day filled with fun, wonder, and vintage computing goodness. I'll leave you with these pictures of the event to enjoy.