Showing posts with label Commodore 128 Software. Show all posts
Showing posts with label Commodore 128 Software. Show all posts

Thursday, 30 April 2026

More Photos from Commodore Los Angeles Super Show 2026

Here are my photos from CLASS 2026.

Videos still to come,
Robert Bernardo
organizer - Commodore Los Angeles Super Show


Sev Kocharian's son playing Busted Boulders

Sev overlooks the C128 Busted Boulders game.

Some source code from Busted Boulders for the C128

We commiserate over those who have passed during the year.

All slides/short animations done in Scala

Aw, a couple cancelled out.

Thanks to those who did present, though!


I should ask for this and convert it to .MP4.


Entries included 4 .MODS, 2 IFF's, 1 Wild, and 1 C64 demo.

C128 game, Busted Boulders, is a Breakout-style game.

The colors don't display well in the camera shot.

3 bouncing balls look more like oblongs, due to camera slowness.

Title screen for the C128 game, Busted Boulders

European C128D and Amiga 2000 with Video Toaster

Mmmm!

At the registration table

Door prizes!

Mini PET from Tynemouth Software

Matthew Arnold Stern's table

A600GS and AmigaOne A1222+

Ultimate 64 running a demo

Amiga 600 with Amiga OS 3.2.1

Commodore 16 but where is the SD2IEC?

VIC-20 running a Behr-Bonz cartridge

Perry Rivera's exhibit

At Mark Rifkin's exhibit

More from Marc

And more from Marc

Nice, original boxes from Mark Rubin, creator of Doodle

Mark Rubin's TV and VIC-20 he used for programming.

Wednesday, 29 April 2026

First photos from the Commodore Los Angeles Super Show 2026

 CBM Marc Rifkin took the following photos from CLASS 2026.

Truly,
Robert Bernardo
organizer - Commodore Los Angeles Super Show

Before Marc left for the show

A packed car

Looking down Marc's tables of hardware

Richard Goedeken (right) talks about Busted Boulders.

A view of the room between presentations

Sasa Pocek (standing left) speaks.

Mark Rubin (center standing) talks of Doodle.

 

Wednesday, 13 April 2022

Commodore 128 - the game, Cloneimals

At last Sunday's FCUG meeting, we looked at the rare, 80-column, scrolling, C128 game, Cloneimals.  Here are some photos taken off the 80-column monitor.

 

Truly,

Robert Bernardo

Fresno Commodore User Group - http://www.dickestel.com/fcug.htm


The closing screen when you fail!

Enemies coming at you

You fire back!

More of them near you.

The screen is cleared of them.

The opening screen







Sunday, 9 January 2022

SCCAN meeting of January 8, 2022

Our first Southern California Commodore & Amiga Network meeting of 2022!  The weather was nice, and of course, there was a lot of talk!  Here are some shots at our meeting place, Panera Bread Restaurant in Northridge, California.

 

Truly,

Robert Bernardo

Southern California Commodore & Amiga Network - 

http://www.portcommodore.com/sccan


The A1500 Checkmate mini case

A closer look at the back panel

The keyboard (note the rotary knob!)

Looking at the front

The very professional box

A tribute on the box

Inside the case

What it says on the MiSTix board

As Marc describes it

Playing with the Amiga 500 with Vampire 500

An outside break in the patio

Plus/4 version (left) and C128 version