Monday 3 October 2016

Amiga User Group of Victoria (Melbourne) meeting - Sept. 18, 2016

Battlestation II game controller
The back of the Battlestation
Close-up of all the ports in the Battlestation
A binder from David Broadbent
Textured cover
Micro 68000 bottom half of casing
The brochure that goes with the computer
Micro 68000 top half
Carrying case for the Micro 68000
Top and bottom halves joined together
With its semi-transparent cover
Developer David Broadbent
Close-up on the LED's
Application ROM's for the Micro 68000


Pico Tutor in a custom wood case
Pico Tutor written about in this magazine
Start reading!
And more reading
Computer board from Atlas-Titan rocket
Back of the board
Edge connector
All chips radiation-hardened
Commodore 64 in a new case
Paul's C64 set-up ready to play music
Game playing on the C64
And on the Plus/4
Set for 4-playing game play
Robert Bernardo and Kevin Tilley

Damien Stewart's Commodore 16
The C16 playing Thrust
Damien Stewart's Amiga 4000
Figuring out the start-up sequence on the A1200
Carrying case for the game controller (see the 1st three photos)
James Plummer

Robert Bernardo, Paul, Damien Stewart
The 3 Muskateers!
Damien's A4000 which runs too hot

The Amiga User Group of Victoria (Melbourne) meeting began at 2 p.m. (I was one hour late) and didn't end until 2 a.m.!  http://www.aug.org.au/  The longest club meeting I had ever attended.  Thank goodness there was a break for dinner, and friends Damien Stewart and James Plummer brought me to a nearby restaurant for take-away lamb and chicken shwarma.

Truly,
Robert Bernardo
Fresno Commodore User Group
http://www.dickestel.com/fcug.htm

5 comments:

  1. I had one of the Pico Tutors - learned a lot about machine code with it (hours taking hand written assembly language, studying the data sheet for the processor, then manually translating that into hex and entering it byte by byte with the simple 'OS' (if you could call it that), then starting the program and hoping I'd not put in a single digit wrong, let alone errors in the logic of the program itself. Debugging when any error means having to pull the power and wipe everything and go back to bits of paper to go through everything again to try and work out what went wrong...and all the time only having a few hundred bytes of memory to do anything in, and usually a few tens of bytes!

    And yet, I still remember it as some of the most fun I've had with computers in 40 years with them :)

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    1. Nb I found this page because I decided to see if anyone had a Pico Tutor for sale after the one I had eventually 'melted' - I may have been using a different power supply that had a switch to select the voltage, and I may have accidentally left it on the wrong voltage and then not noticed as the poor thing over heated...also, the membrane keypad had started falling apart some time before that from all the use. I think the one I had was also a 'pre-production' version - my uncle worked for a company that was making them and shipping them - either as a kit or assembled.

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    2. Further - just found this other issue of the Magazine with an article about the Pico Tutor in it, which mentions getting it as a kit from Magenta Electronics which is why my uncle worked :)

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    3. http://www.americanradiohistory.com/Archive-Wireless-World/80s/Wireless-World-1983-01.pdf

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  2. Howdy i have one of these Battle Station 2 consoles But Please let me know >> How Do You Connect it up ?? I found a cord that plugs into the back (Control Pin Out ) port but it ends with an ever larger plug with zilions of pin's ?? so i dunno what to do ? Please help , i live in West Ryde & my name is Danny >>Thanx Heap's

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